Gesture at empty space on your desk. A character appears — and it notices you're there.
Most AR character apps need a pre-built 3D model, a compatible headset, or a tracked marker to work. LiveGen's Summon mode skips the 3D pipeline entirely: point your camera at a real space, make a gesture, and a virtual character appears in that space on your live video feed — aware of where you are and how you're moving, without any 3D modeling on your end.
This works entirely through 2D video, not 3D asset creation — so there's no rigging, no headset, and no app to install to see a character show up in your actual room. If you have ever wanted to summon a virtual character in AR without touching a game engine, this is the shortcut: a browser tab, a camera, and a gesture.
Summon runs on the Xmax X2.0 model in a mode built to place a character into a real scene and keep it responsive to you. There is no upload-render-download cycle. Your camera feed streams to the model over WebRTC, the model composites the summoned character into each frame as it senses your gestures and position, and the finished frame renders straight back into a standard <video> element in your browser. What you see on screen is the live result, frame after frame.
Because the whole loop happens live, you direct the scene the way you would direct a person: move your hand, change your position, and the character responds to what you actually did — not to a prompt you submitted a minute ago.
Summon is a live transform, not a batch video generator. You are not typing a description, submitting a job, and waiting for a file to render. Your camera is the input, the model works on the stream as it arrives, and the character appears and reacts inside your live feed. That difference is the whole point: you can improvise, adjust, and perform, because the character is present with you in the moment rather than baked into a clip you receive later. If you want the underlying concept, see real-time interactive video.
Because it is billed by generation time — 1 credit = 1 second — you only spend on the seconds you actually run, and new users get free credits to try it.
No. Summon runs through your regular camera and browser — no headset or dedicated AR hardware required.
It tracks your gestures and position continuously, so it responds to your movement in real time rather than playing a fixed animation once.
No. Summon works through 2D live video — there's no rigging, modeling, or game-engine setup involved.
Yes — it runs in a mobile browser, so you can summon a character using your phone's camera.
You can start from LiveGen's character library or bring your own reference image to summon a custom character.
A filter changes your face and a sticker floats over the video. Summon places a separate character into the real space around you and keeps it aware of your gestures and position, so it behaves like a presence in the room rather than an overlay on your face.
Summon renders the character into your live video feed, so whatever is watching that feed sees the composited result. It's built for real-time content and sharing, not as a private overlay only you can see.
It works in ordinary rooms — no green screen or marker needed. An evenly lit, uncluttered spot for the character to appear in gives the most convincing result.
Open your camera and become anyone — free to start, no sign-up for your first try.
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